Wallpaper的透视图实际上包含了两张图,一张是非透视图,即正常情况下能够被看到的图片,另一张是透视图,即鼠标移到上面才会部分显示的图片.
本文将使用Qt框架实现类似效果
最终效果
代码
桌面子窗体
将自己的窗体设置成桌面的子窗体,其原理在之前的Wallpaper文章中已经介绍过,故直接放出代码,不再解释.
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| void SetFather(HWND child){ HWND hwnd = GetBackground(); if(hwnd == NULL){ SendMessage(hwnd,0x052C,0,0); hwnd = GetBackground(); } if(hwnd != NULL){ SetParent(child,hwnd); } } HWND GetBackground(){ HWND hwnd = FindWindowA("progman","Program Manager"); HWND worker = NULL; do{ worker = FindWindowExA(NULL,worker,"workerW",NULL); if(worker != NULL){ char buff[200] = {0}; int ret = GetClassNameA(worker,(PCHAR)buff,sizeof(buff)*2); if(ret == 0){ return NULL; } } if(GetParent(worker) == hwnd){ return worker; } }while(worker != NULL); return NULL; }
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鼠标事件捕捉
由于将窗体设置成了背景层的子窗体,而背景层上面还有一层图标层,所以我们自己写的窗体将无法接受鼠标事件,也就无法对鼠标移动做出反应,因此我们需要使用HOOK拦截系统的鼠标事件,HOOK程序将会在鼠标移动事件发生之前优先执行,这样就可以捕捉到鼠标移动事件.
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| HHOOK hook; void GetHook(){ hook = SetWindowsHookEx(WH_MOUSE_LL,mouseProc,GetModuleHandle(NULL),NULL); } LRESULT CALLBACK mouseProc(int nCode,WPARAM wParam,LPARAM lParam){ if(nCode == HC_ACTION){ if(wParam == WM_MOUSEMOVE){ main->repaint(); } } return false; }
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绘图与蒙版
实现透视效果的原理是先绘制非透视图,然后根据鼠标位置绘制透视图的一小部分,为了方便,我们称非透视图为“背景图”,称透视图为“前景图”,因为透视图是覆盖在非透视图上面的.
全局变量
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| QPixmap *foreground; QPixmap *background; QPixmap *cut; QBitmap *maskBitmap; QPixmap *maskPic; QColor *color; int x1,x2,y1,y2; int startX,startY; int radius; int Desktop_width,Desktop_height; bool repaintable = true;
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LoadPicture()函数用来加载图片
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| void Widget::LoadPicture(QString fore,QString back){ foreground = new QPixmap(); background = new QPixmap(); cut = new QPixmap(); foreground->load(fore); background->load(back); QDesktopWidget *desktop = QApplication::desktop(); QRect rect = desktop->screenGeometry(); Desktop_width = rect.width(); Desktop_height = rect.height(); *foreground = foreground->scaled(rect.width(),rect.height(),Qt::IgnoreAspectRatio,Qt::SmoothTransformation); *background = background->scaled(rect.width(),rect.height(),Qt::IgnoreAspectRatio,Qt::SmoothTransformation); }
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在SetRadius()函数中,需要初始化蒙版,先定义一个长为2*radius的正方形QBitmap,然后画上颜色为color(黑色)的圆形
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| void Widget::SetRadius(int r){ if(radius == r) return; radius = r; QSize size(2*radius, 2*radius); maskBitmap = new QBitmap(size); maskPic = new QPixmap(size); color = new QColor(0,0,0); QPainter painter(maskBitmap); painter.setRenderHint(QPainter::Antialiasing); painter.setRenderHint(QPainter::SmoothPixmapTransform); painter.fillRect(0, 0, size.width(), size.height(), Qt::white); painter.setBrush(*color); painter.drawRoundedRect(0, 0, size.width(), size.height(), radius, radius); repaint(); }
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根据鼠标位置计算出正确的区域大小,这是一个以鼠标为中心,2*radius为长的正方形,(x1,y1)是左上角坐标,(x2,y2)是右下角坐标,这两个坐标构成了一个裁剪框,但是这个坐标有可能会超出屏幕范围,一旦超出,就会导致裁剪的时候出现图片拉伸,所以需要加上判断语句来限制大小.
接着根据限制后的大小和位置,在前景图(透视图)上裁剪出相应区域.
startX和startY是蒙版的起始位置,如果(x1,y1)超出屏幕区域,就意味着裁剪框将不是正方形,而蒙版却是正方形的,所以必须对蒙版也进行裁剪,使蒙版的大小恰好等于裁剪框的大小.
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| void Widget::paintEvent(QPaintEvent *){ GetCursorPos(&p); x1 = p.x - radius; y1 = p.y - radius; x2 = p.x + radius; y2 = p.y + radius; if(x1 < 0) { startX = -x1; x1 = 0; }else{ startX = 0; } if(y1 < 0) { startY = -y1; y1 = 0; }else{ startY = 0; } if(x2 > Desktop_width) x2 = Desktop_width; if(y2 > Desktop_height) y2 = Desktop_height; *cut = foreground->copy(x1,y1,x2-x1,y2-y1); *maskPic = maskBitmap->copy(startX,startY,x2-x1,y2-y1); cut->setMask(maskPic->createMaskFromColor(*color,Qt::MaskOutColor)); QPainter painter(this); painter.drawPixmap(0,0,width(),height(),*background); painter.drawPixmap(x1,y1,x2-x1,y2-y1,*cut); }
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内存释放
HOOK会降低计算机效率,所以在使用完毕后必须释放,当关闭程序时windows系统会自动释放HOOK,但是我们希望用户在主动关闭壁纸但是还未退出程序时也要释放掉HOOK,同时摧毁窗体.
Dispose()函数的用途就是摧毁窗体,然后释放HOOK
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| void Widget::Dispose(){ this->hide(); UnhookWindowsHookEx(hook); this->close(); }
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任务栏角标
之前文章已经介绍过,这里直接放出代码.
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| void Set::AddTray(){ tray.setToolTip("X-Ray"); tray.setIcon(QIcon(":Icon/ico.ico")); QMenu *menu = new QMenu(); QAction *action_showDialog = new QAction("打开主窗口"); QAction *action_free = new QAction("释放内存"); QAction *action_exit = new QAction("退出"); menu->addAction(action_showDialog); menu->addAction(action_free); menu->addSeparator(); menu->addAction(action_exit); tray.setContextMenu(menu); connect(action_showDialog,SIGNAL(triggered(bool)),this,SLOT(ShowDialog())); connect(action_free,SIGNAL(triggered(bool)),this,SLOT(on_button_free_clicked())); connect(action_exit,SIGNAL(triggered(bool)),this,SLOT(on_button_exit_clicked())); tray.show(); }
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